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Call Of Duty Modern Warfare 2 Mods Installieren

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Call Of Duty Modern Warfare 2 Mods Installieren Average ratng: 4,6/5 8216votes

Instructions • Download our Usb VIP Mod Packet below • Download your gamer profile form your xbox or ps3 onto your usb flash drive. • Open the Horizon.exe file in the download and go to file • Click on Open usb and find ur flash drive. • It will load now all you have to do in horizon.exe is find your profile on your flash drive. • Open the safe file you just downloaded below. • Copy and paste all the info from Your file to Our file and click safe. • Now plug it into your console and sign in to your profile. • Start Call of duty Mw2 it will log you off just sign back in (only on xbox360, ps3 will stay signed in).

Call Of Duty Modern Warfare 2 - XBOX 360 Mods Tutorial Load game save into modio, load profile ID's and then rehash and resign. If done right, you will have the mods.

• Start the game, you have to select your save device, select your usb device. • It will be a modded game, and the hacks will be active now! • (Note that there is a Video file in the download, it shows you step by step how to use horizon/our mods!) This file is locked with a survey, completing it will only take a little of your time.

Not familiar with surveys? Here are instructions: • Click download link. List of the surveys will be shown. • Choose one of the surveys from the survey list. • Enter required information. • Submit your information and you will have your download unlocked.

Call Of Duty Modern Warfare 2 Mods Installieren

• Your file will be saved to your computer. Start using our usb VIP hacks for a little effort! Thanks for supporting our team! Mod Updated on.

PeZBOT - This is a multiplayer bot mod which is being developed by Pezzalucifer. The mod enables the player to play multiplayer maps offline using computer controlled team members and enemies. The mod can also be used for LAN gaming. Full details of what the mod can do can be found in the ReadMe file. It works with Call of Duty v1.5 (and probably earlier versions).

The mod is being further developed to fix bugs and add additional features, including the introduction of a waypoint system which is due to be part of version 4 (the next release) of the mod. Up to date info can be found here: updated 14:21, 20 Apr 2016 800 3 1,300kb.

Hillside is a multiplayer map for Call of Duty Modern Warfare that I decided to make for my portfolio. I will be updating it, as I'm sure a few bugs will pop up here and there. The map supports most all gametypes, however I have not added in CTF as of yet. But that will be coming in the next update. Please send me feedback as I would love to hear what people think. On a secondary note, I'd love some of the community guys to throw the map into rotation on their CoD servers to see how people like the map.

Updated 1:53, 20 Apr 2016 28 2 4,908kb. This mod has been created and developed by Pezzalucifer. It enables you to play Call of Duty 4 multiplayer either offline or on a LAN using computer controlled players (bots) as your team mates and opponents.

Version 7.0 includes the following fixes and enhancements: • When shooting through walls bots accuracy decreases rapidly over 5 seconds. • Bots only engage at an appropriate range for the weapon they are using.

• Bots throw grenades again, I accidentally broke it in 006p and 006p2. • Bots now crouch. • fixed weapons not being dropped correctly. -Nightmare updated 14:21, 20 Apr 2016 197 2 1,342kb. This Is Pezbot 9.0 This Is not Mine I Just Wanted to Upload it So everyone can have it. Download Video Ki Entus Sby Vs Obama there.

(Uploaded to site by Killer299) but this mod is by Pezzalucifer as it is credited. Changes: - Bot speed and moving animations improved.

- Added a new waypoint saving system. (ported from PeZBOTWAW) - Added a climb waypoint type. (This works somewhat, but is bugged. We'll keep it in here for waypointers to experiment with though, but none of the maps will have working ladders for bots) - Bots have a 1/2 chance to either crouch and fire at enemies or stand and fire.

- Bots now shoot RPGs at enemy helicopters when they are not already occupied. - Bots drop grenades (like weapons, when they die) so the player can pick them up.

(Has 1/5 chance to be an RPG they drop, can be toggled on or off with a DVar.) - Bots use the planting bomb animation in S&D. - Various other tweaks and fixes.

Updated 14:21, 20 Apr 2016 85 2 1,492kb. In the years after MacMillan takes Capt. Price and Gaz under his wing, he also takes another lad by the name of Eri.

He is yet to earn his place among the best. So to initiate Pvt.

Eri, MacMillan decides to give him a simple test. To rescue some agents captured by the enemy in an unknown city. This city is very hostile. Full with full intense shootouts, and unbelievable scenes, this map will sure test the player's ability to think fast and make the right move otherwise he will end up dead. Hitachi Hta-3000 Manual.

Updated 14:20, 20 Apr 2016 38 2 120,176kb. Version 011p ------------------- - Bots will now choose attachments for weapons. - Dropped weapons from bots should now have more ammo. - Bots will now throw stun, flash and smoke grenades. - Bots will now choose perks upon spawning. (can be disabled with svr_pezbots_useperks 0) - Added model select menu (escape >choose model).

You can now choose which character model you wish to use. Also added a few extra character models such as Capt. Price, Imran Zakhaev, etc. - Bots will use extra character models as well as the stock ones - can be turned on with svr_pezbots_modelchoice 1. - Added Battlechatter. (can be turned on or off with svr_pezbots_chatter 0.) - Revised knifing function, no long range kills. - Bots may flank/spread out a little more.

- Added a new playstyle - a mix of both the existing playstyles. (svr_pezbots_playstyle 2) - Fixed issue with District waypoints. - Fixed the non balanced teams balancing on map change. - Fixed mismatch error occurring in Search and Destroy on some maps. Updated 14:21, 20 Apr 2016 58 1 8,868kb. Back for a return engagement, is here to offer up his newest version of his mega-popular Multi-Player mod!

There were a few bugs found in the previous release, and have been dealt with by this developer. If moving about and putting it to the AI, while in a Multi-Player map appeals to you, then you will definately want to grab youe very own copy of PeZBOT (v6.2) Some of the fixes included are: • Fixed waypoints for Killhouse and Broadcast.

• Added waypoints near spawn points so bots don't get lost, and fixed waypoints that go through or too close to walls, trees etc. • Fixed 'error dobj for xmodel • 'body_mp_arab_regular_assault' has more than 128 bones (see console for details)'. This was caused by having more than one weapon attached to the body.

All i did was put a return in the stow_on_back and stow_on_hip functions. There are still some known bugs contained in this mod, complete information on these can be found in the readme text.

This is a must have for every CoD4 gamer, and you can get your very own copy just by locating and using the 'Download' link! Well worth the price of a free download! Refer to the readme for complete details and information.

Updated 14:21, 20 Apr 2016 813 1 1,749kb. Finally able to release this new mod after weeks of beta testing (thanks Sprinter!). The RSM mod brings you 11 *new* weapons from IW's acclaimed Call Of Duty 2! All menus replaced, classes removes/modded.

Download and run your very own Rifle Only server like back in the days but with the added COD4 engine! The Rifles: * Karabiner 98 + Scoped Version * Gewehr 43 + Scoped Version * M1 Garand * M1903 Springfield * Mosin-Nagant + Scoped Version * Lee Enfield + Scoped Version * Tokarev SVT40 updated 14:21, 20 Apr 2016 14 1 20,973kb.

===== Forsaken Industry 2.0 ===== Author: Maarten Scholl Website: MaartenScholl.com Contact: ===== Map Information ===== changes from 1.0 *Linux server support *a lot smaller in filesize *fixed spawns in solid *fixed teams: Marines vs. Opfor by default Large map set in a industrial themed area. More information can be found at my website. This is my entry to the Infinity Ward Mapping Contest.

This is version 2.0 If any future patch or other event render this version invalid I will release a version 3: mp_i3 Supported Gametypes: DM (Free-for-all) TDM (War) HQ (Koth) S&D (Search and Destroy) DOM (Domination) SAB (Sabotage) CTF (Capture the flag) Oldschool & Hardcore modifiers updated 14:20, 20 Apr 2016 29 1 47,723kb. Here's a new single player map for Call of Duty 4.

This mission is the first of the Homefront series, depicting the war on terror, transported to the homeland, in the western world. As part of an anti-terrorism unit, you must proceed with the arrest of several members of a terrorist cell plotting an imminent attack on american soil. The cell has established itself in an appartment building and has kept a low profile. Secure the building and capture/neutralize the terrorists while avoiding all civillian casualties. Updated 14:20, 20 Apr 2016 32 1 49,449kb. Description----------------------- --------------------------------------------------------- This config_mp.cfg file is designed for speed, and consistency, rather than high-end graphics. This config WILL boost your frame rate by at least 40 frames per second.

I say at least, because my frame rate went from 60FPS to 250FPS max. This config disables most effects and detail settings, this is not a cheat. These are manual adjustments to make this game run much better on average-to-great systems and playable on older hardware. Updated 1:54, 20 Apr 2016 63 0 6kb. This is a rebalancing mod, intended to make some of the weapons more effective against others. It features changes to recoil, ammo, firing rate, power, and a number of other things, with the intent of making some of the weapons more useful, especially the shotguns. It does this rather well, increasing the range of the shotguns, making some weapons semi-auto, adjusting some rates of fire, and adding a number of other tweaks as well.

If you think the game is unbalanced, this is certainly a nice place to start. Resistance is futile, eh? Updated 1:54, 20 Apr 2016 5 0 135kb. Note the description was submitted in Spanish and I haven't done Spanish for almost 3 years now so the translated description is half from me, half from google. If the translation is not 100% correct then please email me and I'll change it (digz_365[at]hotmail[dot]co[dot[uk). Mapa inspirado en el juego Soldier of Fortune2 oble Helix, el mapa esta inspirado en un mercado de oriente proximo,tiene un game-flow bastante bueno con 3 niveles distintos. (Map based on the game Soldier of Fortune2: Double Helix, the map is inspired by a Middle Eastern market has a game-flow pretty good with 3 different levels.) Adaptacion del famoso mapa del juego Soldier of Fortune 2 para el call of duty4.

Dipone de los siguientes modos de juego: (Adaptation of the famous map of the game Soldier of Fortune 2 for call of duty4. It supports the following game modes): FFA = Free For All TDM= Team Death Match SAB= Sabotage KOTH= Headquarters SD= Search & Destoy DOM= Domination updated 1:53, 20 Apr 2016 4 0 25,493kb. This mod was designed to add a certain level of 'realism' to CoD4 as it seems to lack some. All ammo amounts have been edited to make it more believable rather than carry 560 rounds of ammo which I'm sure is pretty much impossible. Most weapons have been balanced and the zoom reduced. + Most rifle ammo amounts reduced to 180 + M21 now has 15 round clips + m16 now has burst fire instead of full auto + M249 has 200 round belt instead of 100 + RPD has 75 round belt + Also included is a skin that removes the word 'blue4' written on the US weapons. No screenshots unfortunately.

Updated 1:54, 20 Apr 2016 5 0 1,321kb. This is my first jump map. It took 9 weeks of mapping, coding and testing. I made this map in comic style, I know most of you won't like it, but I love it =).

I've deleted the 'pulsurate effect' coz i hate it, to blink around while failin on a rpg jump. It only works if you put the mp_monkeys_home.iwd into your mod folder. You have to finish three levels. If you think the map is to easy/hard you have (and thats new xD) the chance to change the difficultly. Add to your command line +set monkey_diff 'easy/med/hard', and the map changes its jump distances. But there is also a train mode.

You can train jumping, bouncing, climp bouncing and stacking. To get to the train mode add +set monkey_mode 'train' to your command line, and you'll spawn in an other map. There is also a secret room =), but you'll never find it i think. Please read the readme.txt. Cheers'n'Oi!, Oi!mel updated 1:53, 20 Apr 2016 2 0 24,380kb. CoD4 Zombies is based off the original CoD2 Zombies mod created by Paulus. CoD4 Zombies was re-scripted by Seven on 4th November 2007, The first official alpha test was ran on The Hunters Zombie server, but their clan broke up and the server died.

The mod then moved on to beta stage with Afterlife. And then 82ndID followed.

The hunters are the survivors of the zombie infection and have weapons to fend of the zombies. The Zombies are infected humans that have to knife the hunters to bring them to there side. MP_ONSLAUGHT update (version 1.1 - 6 july 2008) After I read the tips for my map and experienced it ingame with other people for a few days, I dedicated to make a patch. This are the fixes: - The house is on a hill now, this will make the map look more scary. - The house now has many decals to make it look older and scarier, I also added some other stuff to the house like blood and pictures. - There are now more differend things in the waste around the house, not only bottles. - Some spawns were stuck in trees in the first version, this is now fixed.

- I removed the sandbags. This was only unrealistic since there is no sand in the area around the house. Also the people woulnd't have had the time to make them.

- Removed some glitches. - The worldspawn is darker now, this will also make the map more scary. Updated 1:53, 20 Apr 2016 5 0 25,318kb. NovemberDobby has done it again with a brand new mod. The Zombie Mod! This mod adds a whole new gametype to CoD4 which is sure to make you horror fans drool.

There are two teams, the 'Hunters' and the 'Zombies'. Game starts out with everyone being a hunter for two minutes, then someone is randomly picked as a zombie. That zombie must go out and kill as many hunters as he can with a knife or a throwing skull (blood pumping yet?) The game keeps on going till everyone is a zombie.

The last hunter left alive is known as the last man standing, he gets an advantage to fight off the huge amount of zombies. This includes the superweapon, doing three times the amount of damage, and respawns if he gets 25,000 points. There is a bunch of extra commands in there for you server admins if you feel like editing some of the settings. If this lengthy paragraph and the screenshots below have not convinced you to try out this mod then I don't know what will, maybe the very in-depth read-me below. -Nightmare updated 1:54, 20 Apr 2016 12 0 7,825kb.